About Me

Take a moment and read, Would You Kindly?

Born in 1984, I have been well introduced to the gaming scene.  It has been my passion to become an industry professional since 2007 when I decided to start work on a Bachelor of Arts degree at the University of Advancing Technology in Tempe, AZ.  I have been a hobbyist creating content for several different gaming communities and hosting websites which support user generated content.  Getting to the point where I am today has been a long trip and I’m very optimistic about what the future holds for me.

My passion is gaming, I am easy to get a long with, a team player and a hard worker.  I can let loose and have fun when appropriate.  I enjoy and welcome criticism on my work and like to offer my opinion on others.  I have been gaming ever since I had my original NES in the 80′s. In addition to gaming, I enjoy travel,  photography, physics, architecture, mountain biking and anything mechanical.

Here are some of my proficiencies:

Professional Experience:

Depth – Level Designer (6/2011 – Present)

  • Created multiplayer maps from concept: Crude, Cove, Antiguo
  • Worked on pre-existing levels to polish out bugs and update the scenes with gameplay elements created by the lead designer. Fractured, Olmec

Warm Gun – Level Designer  (6/2010 – Present)

  • Created multiplayer maps from concept to final polish: Phoenix/Attrition/Lowside
  • Started & Finished Lighting passes on maps: LostHighway, RedRiverCanyon, RedLine, Phoenix, DamIt, DearLord, HeartofDarkness, Attrition, Lowside.
  • Created Events/Polished Atmosphere: LostHighway, RedRiverCanyon, Phoenix, RedLine, DearLord, DamIt

Software Knowledge:

  • Unreal Editor: Kismet, Matinee, Cascade(Particle Editor), Material Editor, Sound Cue Editor
  • Photoshop: Texture,  Decal and Photograph  Creation/Modification
  • Maya: Low Poly Modeling
  • Organizational Programs: SVN, Microsoft Office, GoogleDocs

Skills:

  • Level Optimization
    ———Lightmap Tweaking
    ———Texture Reduction/Modification
    ———Particle Modification/Creation
    ———Portaling/Occlusion
  • BSP Level Block-out
  • Multi-Player Game Flow Tweaking
  • Design and Project Planning Documentation
    ———Level Drafting w/ Layers
  • Kismet Scripting
    ———Complex Events
  • Well Organized
  • Revision Documentation
  • Passion for Playing and Making Games
  • Have been using Unreal tech since 2000
  • Terrain Creation
  • Low-Poly Creation
  • Level Drafting (Drawing w/Layers)

Education:

  • University of Advancing Technology:  Bachelor of Arts in Game Design, 3.47/4.0 GPA

Experience/Achievements:

  • Strike at Karkand 2 - Featured in Computer Gaming World Magazine Issue #258 (pg. 53)
  • Strike at Karkand 2 – Awarded First Place in the TotalBF2.com Mapping Contest
  • Wrath (Rune Level) – Won an award in the 7th Anniversary Rune Modification Contest
  • Fury (Rune Level) – Won Second place in the Rune Mappers Contest

Thanks for taking a look!

Get in Touch

Feel free to contact me by any of the following means.

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