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<channel>
	<title>Jaret Illingworth&#039;s Level Design</title>
	<atom:link href="http://hrothgar.junnhorde.com/blog/feed" rel="self" type="application/rss+xml" />
	<link>http://hrothgar.junnhorde.com/blog</link>
	<description>This site is a portfolio of level design work.</description>
	<lastBuildDate>Tue, 27 Dec 2011 19:57:29 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>WarmGun &#8211; Phoenix</title>
		<link>http://hrothgar.junnhorde.com/blog/warmgun-phoenix-2</link>
		<comments>http://hrothgar.junnhorde.com/blog/warmgun-phoenix-2#comments</comments>
		<pubDate>Sat, 03 Sep 2011 22:51:59 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=592</guid>
		<description><![CDATA[Phoenix: This level was created from concept to polish for WarmGun PC. It features a Train Event in which players are able to stop the train at stations within the map and change the tracks which the train will travel using shootable signs placed in the level. Other events included are the Crusher, Drawbridge and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Phoenix:</strong> This level was created from concept to polish for <strong>WarmGun PC</strong>. It features <span id="more-592"></span>a <strong>Train Event</strong> in which players are able to stop the train at stations within the map and change the tracks which the train will travel using shootable signs placed in the level. Other events included are the <strong>Crusher, Drawbridge</strong> and <strong>MineCart</strong> event.<br />
<iframe src="http://player.vimeo.com/video/28488512?portrait=0" frameborder="0" width="853" height="480"></iframe></p>

<a href='' title='Phoenix1'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix110-150x150.jpg" class="attachment-thumbnail" alt="Phoenix1" title="Phoenix1" /></a>
<a href='' title='Phoenix2'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix21-150x150.jpg" class="attachment-thumbnail" alt="Phoenix2" title="Phoenix2" /></a>
<a href='' title='Phoenix3'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix31-150x150.jpg" class="attachment-thumbnail" alt="Phoenix3" title="Phoenix3" /></a>
<a href='' title='Phoenix4'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix41-150x150.jpg" class="attachment-thumbnail" alt="Phoenix4" title="Phoenix4" /></a>
<a href='' title='Phoenix5'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix51-150x150.jpg" class="attachment-thumbnail" alt="Phoenix5" title="Phoenix5" /></a>
<a href='' title='Phoenix6'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix61-150x150.jpg" class="attachment-thumbnail" alt="Phoenix6" title="Phoenix6" /></a>
<a href='' title='Phoenix7'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix71-150x150.jpg" class="attachment-thumbnail" alt="Phoenix7" title="Phoenix7" /></a>
<a href='' title='Phoenix8'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix81-150x150.jpg" class="attachment-thumbnail" alt="Phoenix8" title="Phoenix8" /></a>
<a href='' title='Phoenix9'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix91-150x150.jpg" class="attachment-thumbnail" alt="Phoenix9" title="Phoenix9" /></a>
<a href='' title='Phoenix10'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix101-150x150.jpg" class="attachment-thumbnail" alt="Phoenix10" title="Phoenix10" /></a>
<a href='' title='Phoenix11'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix111-150x150.jpg" class="attachment-thumbnail" alt="Phoenix11" title="Phoenix11" /></a>
<a href='' title='Phoenix12'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix121-150x150.jpg" class="attachment-thumbnail" alt="Phoenix12" title="Phoenix12" /></a>
<a href='' title='Phoenix13'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix131-150x150.jpg" class="attachment-thumbnail" alt="Phoenix13" title="Phoenix13" /></a>
<a href='' title='Phoenix14'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix141-150x150.jpg" class="attachment-thumbnail" alt="Phoenix14" title="Phoenix14" /></a>
<a href='' title='Phoenix15'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix151-150x150.jpg" class="attachment-thumbnail" alt="Phoenix15" title="Phoenix15" /></a>
<a href='' title='Phoenix16'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix161-150x150.jpg" class="attachment-thumbnail" alt="Phoenix16" title="Phoenix16" /></a>
<a href='' title='Phoenix17'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix171-150x150.jpg" class="attachment-thumbnail" alt="Phoenix17" title="Phoenix17" /></a>
<a href='' title='Phoenix18'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix181-150x150.jpg" class="attachment-thumbnail" alt="Phoenix18" title="Phoenix18" /></a>
<a href='' title='Phoenix19'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix191-150x150.jpg" class="attachment-thumbnail" alt="Phoenix19" title="Phoenix19" /></a>

]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WarmGun – Lighting/Scene Polish</title>
		<link>http://hrothgar.junnhorde.com/blog/warmgun-%e2%80%93-lightingscene-polish</link>
		<comments>http://hrothgar.junnhorde.com/blog/warmgun-%e2%80%93-lightingscene-polish#comments</comments>
		<pubDate>Sat, 03 Sep 2011 22:47:31 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=587</guid>
		<description><![CDATA[Work done for WarmGun PC, scenes lit/scripted/polished. &#160;]]></description>
			<content:encoded><![CDATA[<p>Work done for <strong>WarmGun PC</strong>, scenes lit/scripted/polished.<span id="more-587"></span>
<a href='' title='Comp__0005_Layer-6-copy-5'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0005_Layer-6-copy-51-150x150.jpg" class="attachment-thumbnail" alt="Comp__0005_Layer-6-copy-5" title="Comp__0005_Layer-6-copy-5" /></a>
<a href='' title='DearLord'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLord4-150x150.jpg" class="attachment-thumbnail" alt="DearLord" title="DearLord" /></a>
<a href='' title='Comp__0003_Layer-6-copy-3'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0003_Layer-6-copy-31-150x150.jpg" class="attachment-thumbnail" alt="Comp__0003_Layer-6-copy-3" title="Comp__0003_Layer-6-copy-3" /></a>
<a href='' title='DearLord3'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLord32-150x150.jpg" class="attachment-thumbnail" alt="DearLord3" title="DearLord3" /></a>
<a href='' title='DearLord2'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLord22-150x150.jpg" class="attachment-thumbnail" alt="DearLord2" title="DearLord2" /></a>
<a href='' title='Comp__0006_Layer-6-copy-6'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0006_Layer-6-copy-61-150x150.jpg" class="attachment-thumbnail" alt="Comp__0006_Layer-6-copy-6" title="Comp__0006_Layer-6-copy-6" /></a>
<a href='' title='RedLine'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/RedLine1-150x150.jpg" class="attachment-thumbnail" alt="RedLine" title="RedLine" /></a>
<a href='' title='Comp__0008_Layer-6-copy-8'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0008_Layer-6-copy-81-150x150.jpg" class="attachment-thumbnail" alt="Comp__0008_Layer-6-copy-8" title="Comp__0008_Layer-6-copy-8" /></a>
<a href='' title='Comp__0007_Layer-6-copy-7'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0007_Layer-6-copy-71-150x150.jpg" class="attachment-thumbnail" alt="Comp__0007_Layer-6-copy-7" title="Comp__0007_Layer-6-copy-7" /></a>
<a href='' title='RedlineSubway'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/RedlineSubway1-150x150.jpg" class="attachment-thumbnail" alt="RedlineSubway" title="RedlineSubway" /></a>
<a href='' title='Comp__0009_Layer-6-copy-9'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0009_Layer-6-copy-91-150x150.jpg" class="attachment-thumbnail" alt="Comp__0009_Layer-6-copy-9" title="Comp__0009_Layer-6-copy-9" /></a>
<a href='' title='RedRiverCanyon'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/RedRiverCanyon2-150x150.jpg" class="attachment-thumbnail" alt="RedRiverCanyon" title="RedRiverCanyon" /></a>
<a href='' title='Comp__0000_Layer-6'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0000_Layer-61-150x150.jpg" class="attachment-thumbnail" alt="Comp__0000_Layer-6" title="Comp__0000_Layer-6" /></a>
<a href='' title='Comp__0001_Layer-6-copy'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0001_Layer-6-copy1-150x150.jpg" class="attachment-thumbnail" alt="Comp__0001_Layer-6-copy" title="Comp__0001_Layer-6-copy" /></a>
<a href='' title='HeartofDarkness2'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/HeartofDarkness22-150x150.jpg" class="attachment-thumbnail" alt="HeartofDarkness2" title="HeartofDarkness2" /></a>
<a href='' title='Comp__0002_Layer-6-copy-2'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0002_Layer-6-copy-21-150x150.jpg" class="attachment-thumbnail" alt="Comp__0002_Layer-6-copy-2" title="Comp__0002_Layer-6-copy-2" /></a>
<a href='' title='HeartofDarkness'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/HeartofDarkness1-150x150.jpg" class="attachment-thumbnail" alt="HeartofDarkness" title="HeartofDarkness" /></a>
</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WarmGun – Events/Scripting</title>
		<link>http://hrothgar.junnhorde.com/blog/warmgun-%e2%80%93-eventsscripting</link>
		<comments>http://hrothgar.junnhorde.com/blog/warmgun-%e2%80%93-eventsscripting#comments</comments>
		<pubDate>Sat, 03 Sep 2011 22:32:57 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=579</guid>
		<description><![CDATA[At WarmGun part of the job included creating events which the player can trigger or events which were automated.]]></description>
			<content:encoded><![CDATA[<p>At WarmGun part of the job included creating events which the player can trigger or events which were automated.<span id="more-579"></span></p>
<div id="attachment_540" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/HelicopterEvent.jpg"><img class="size-large wp-image-540" title="HelicopterEvent" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/HelicopterEvent-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">The event shown features a helicopter which scans the level for enemy targets and shoots at them. Breaking line of sight will cause the helicopter to pause firing, and after a short period of being out of sight it turns to search for another target.</p></div>
<div id="attachment_541" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/PlaneEvent.jpg"><img class="size-large wp-image-541" title="PlaneEvent" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/PlaneEvent-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">This image shows another event for the DearLord level. It features an airplane that does several sweeps of the gameplay area dropping grenades towards players. Players can shoot the helicopter and airplane causing them to catch fire and leave the scene.</p></div>
<div id="attachment_524" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/LostHighway.jpg"><img class="size-large wp-image-524" title="LostHighway" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/LostHighway-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">This shows of one of the events for the Lost Highway level. This specific event had a truck which started off-screen and raced through the middle of the level. It had interactions with physics assets, particle effects, physics volumes and</p></div>
<div id="attachment_533" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Crusher1.jpg"><img class="size-large wp-image-533 " title="Crusher" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Crusher1-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">This event alters the level flow and forces a choke point within the map. It can be disabled if the player is a good enough shot and can master the timing.</p></div>
<div id="attachment_525" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/MaterialInstances.jpg"><img class="size-large wp-image-525 " title="MaterialInstances" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/MaterialInstances-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">This is an example of material instances used to link materials to matinee sequences.</p></div>
<div id="attachment_543" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLordEvents.jpg"><img class="size-large wp-image-543" title="DearLordEvents" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLordEvents-1024x540.jpg" alt="" width="854" height="450" /></a><p class="wp-caption-text">A screenshot of the DearLord Event Kismet. Shown are the matinee&#39;s controlling the movement/timing and the searching/targeting/firing mechanism of the event.</p></div>
<div id="attachment_537" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/LightFunction1.jpg"><img class="size-large wp-image-537" title="LightFunction" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/LightFunction1-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">Material used for light functions.</p></div>
<p><a href="../wp-content/uploads/2011/09/Crusher1.jpg"><br />
</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WarmGun &#8211; Phoenix</title>
		<link>http://hrothgar.junnhorde.com/blog/warmgun-phoenix</link>
		<comments>http://hrothgar.junnhorde.com/blog/warmgun-phoenix#comments</comments>
		<pubDate>Fri, 02 Sep 2011 00:19:15 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Slider Updates]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=464</guid>
		<description><![CDATA[Phoenix: This level was created from concept to polish for WarmGun PC.   It features a Train Event in which players are able to stop the train at stations within the map and change the tracks which the train will travel using shootable signs placed in the level.  Other events included are the Crusher, Drawbridge and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Phoenix:</strong> This level was created from concept to polish for <strong>WarmGun PC</strong>.   It features <span id="more-464"></span>a <strong>Train Event</strong> in which players are able to stop the train at stations within the map  and change the tracks which the train will travel using shootable signs  placed in the level.  Other events included are the <strong>Crusher, Drawbridge</strong> and <strong>MineCart</strong> event.<br />
<iframe src="http://player.vimeo.com/video/28488512?portrait=0" width="853" height="480" frameborder="0"></iframe><br />

<a href='' title='Phoenix19'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix19-150x150.jpg" class="attachment-thumbnail" alt="Phoenix19" title="Phoenix19" /></a>
<a href='' title='Phoenix1'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix1-150x150.jpg" class="attachment-thumbnail" alt="Phoenix1" title="Phoenix1" /></a>
<a href='' title='Phoenix2'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix2-150x150.jpg" class="attachment-thumbnail" alt="Phoenix2" title="Phoenix2" /></a>
<a href='' title='Phoenix3'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix3-150x150.jpg" class="attachment-thumbnail" alt="Phoenix3" title="Phoenix3" /></a>
<a href='' title='Phoenix4'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix4-150x150.jpg" class="attachment-thumbnail" alt="Phoenix4" title="Phoenix4" /></a>
<a href='' title='Phoenix5'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix5-150x150.jpg" class="attachment-thumbnail" alt="Phoenix5" title="Phoenix5" /></a>
<a href='' title='Phoenix6'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix6-150x150.jpg" class="attachment-thumbnail" alt="Phoenix6" title="Phoenix6" /></a>
<a href='' title='Phoenix7'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix7-150x150.jpg" class="attachment-thumbnail" alt="Phoenix7" title="Phoenix7" /></a>
<a href='' title='Phoenix8'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix8-150x150.jpg" class="attachment-thumbnail" alt="Phoenix8" title="Phoenix8" /></a>
<a href='' title='Phoenix9'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix9-150x150.jpg" class="attachment-thumbnail" alt="Phoenix9" title="Phoenix9" /></a>
<a href='' title='Phoenix10'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix10-150x150.jpg" class="attachment-thumbnail" alt="Phoenix10" title="Phoenix10" /></a>
<a href='' title='Phoenix11'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix11-150x150.jpg" class="attachment-thumbnail" alt="Phoenix11" title="Phoenix11" /></a>
<a href='' title='Phoenix12'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix12-150x150.jpg" class="attachment-thumbnail" alt="Phoenix12" title="Phoenix12" /></a>
<a href='' title='Phoenix13'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix13-150x150.jpg" class="attachment-thumbnail" alt="Phoenix13" title="Phoenix13" /></a>
<a href='' title='Phoenix15'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix15-150x150.jpg" class="attachment-thumbnail" alt="Phoenix15" title="Phoenix15" /></a>
<a href='' title='Phoenix14'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix14-150x150.jpg" class="attachment-thumbnail" alt="Phoenix14" title="Phoenix14" /></a>
<a href='' title='Phoenix16'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix16-150x150.jpg" class="attachment-thumbnail" alt="Phoenix16" title="Phoenix16" /></a>
<a href='' title='Phoenix17'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix17-150x150.jpg" class="attachment-thumbnail" alt="Phoenix17" title="Phoenix17" /></a>
<a href='' title='Phoenix18'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Phoenix18-150x150.jpg" class="attachment-thumbnail" alt="Phoenix18" title="Phoenix18" /></a>
</p>
]]></content:encoded>
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		<title>WarmGun &#8211; Lighting/Scene Polish</title>
		<link>http://hrothgar.junnhorde.com/blog/warm-gun</link>
		<comments>http://hrothgar.junnhorde.com/blog/warm-gun#comments</comments>
		<pubDate>Thu, 01 Sep 2011 22:27:23 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Slider Updates]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=384</guid>
		<description><![CDATA[Work done for WarmGun PC, levels created from concept to polish and scenes lit/scripted/polished.]]></description>
			<content:encoded><![CDATA[<p>Work done for <strong>WarmGun PC</strong>, levels created from concept to polish and scenes lit/scripted/polished.<span id="more-384"></span></p>

<a href='' title='Comp__0005_Layer 6 copy 5'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0005_Layer-6-copy-5-150x150.jpg" class="attachment-thumbnail" alt="Comp__0005_Layer 6 copy 5" title="Comp__0005_Layer 6 copy 5" /></a>
<a href='' title='DearLord'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLord-150x150.jpg" class="attachment-thumbnail" alt="DearLord" title="DearLord" /></a>
<a href='' title='Comp__0003_Layer 6 copy 3'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0003_Layer-6-copy-3-150x150.jpg" class="attachment-thumbnail" alt="Comp__0003_Layer 6 copy 3" title="Comp__0003_Layer 6 copy 3" /></a>
<a href='' title='DearLord3'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLord31-150x150.jpg" class="attachment-thumbnail" alt="DearLord3" title="DearLord3" /></a>
<a href='' title='DearLord2'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLord21-150x150.jpg" class="attachment-thumbnail" alt="DearLord2" title="DearLord2" /></a>
<a href='' title='Comp__0006_Layer 6 copy 6'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0006_Layer-6-copy-6-150x150.jpg" class="attachment-thumbnail" alt="Comp__0006_Layer 6 copy 6" title="Comp__0006_Layer 6 copy 6" /></a>
<a href='' title='RedLine'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/RedLine-150x150.jpg" class="attachment-thumbnail" alt="RedLine" title="RedLine" /></a>
<a href='' title='Comp__0008_Layer 6 copy 8'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0008_Layer-6-copy-8-150x150.jpg" class="attachment-thumbnail" alt="Comp__0008_Layer 6 copy 8" title="Comp__0008_Layer 6 copy 8" /></a>
<a href='' title='Comp__0007_Layer 6 copy 7'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0007_Layer-6-copy-7-150x150.jpg" class="attachment-thumbnail" alt="Comp__0007_Layer 6 copy 7" title="Comp__0007_Layer 6 copy 7" /></a>
<a href='' title='RedlineSubway'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/RedlineSubway-150x150.jpg" class="attachment-thumbnail" alt="RedlineSubway" title="RedlineSubway" /></a>
<a href='' title='Comp__0009_Layer 6 copy 9'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0009_Layer-6-copy-9-150x150.jpg" class="attachment-thumbnail" alt="Comp__0009_Layer 6 copy 9" title="Comp__0009_Layer 6 copy 9" /></a>
<a href='' title='RedRiverCanyon'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/RedRiverCanyon1-150x150.jpg" class="attachment-thumbnail" alt="RedRiverCanyon" title="RedRiverCanyon" /></a>
<a href='' title='Comp__0000_Layer 6'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0000_Layer-6-150x150.jpg" class="attachment-thumbnail" alt="Comp__0000_Layer 6" title="Comp__0000_Layer 6" /></a>
<a href='' title='Comp__0001_Layer 6 copy'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0001_Layer-6-copy-150x150.jpg" class="attachment-thumbnail" alt="Comp__0001_Layer 6 copy" title="Comp__0001_Layer 6 copy" /></a>
<a href='' title='HeartofDarkness2'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/HeartofDarkness21-150x150.jpg" class="attachment-thumbnail" alt="HeartofDarkness2" title="HeartofDarkness2" /></a>
<a href='' title='Comp__0002_Layer 6 copy 2'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Comp__0002_Layer-6-copy-2-150x150.jpg" class="attachment-thumbnail" alt="Comp__0002_Layer 6 copy 2" title="Comp__0002_Layer 6 copy 2" /></a>
<a href='' title='HeartofDarkness'><img width="150" height="150" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/HeartofDarkness-150x150.jpg" class="attachment-thumbnail" alt="HeartofDarkness" title="HeartofDarkness" /></a>

]]></content:encoded>
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		<title>Depth &#8211; Crude</title>
		<link>http://hrothgar.junnhorde.com/blog/depth-crude</link>
		<comments>http://hrothgar.junnhorde.com/blog/depth-crude#comments</comments>
		<pubDate>Thu, 01 Sep 2011 22:20:18 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Slider Updates]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=642</guid>
		<description><![CDATA[Depth: This level was created from concept for Depth PC. It features a large sunken oil rig which has recently fallen down into the abyss. &#160; Lead Designer on Depth: Alex Quick DEPTH ART TEAM: Myles Lambert, Alex Linfo, Steffen Kist, Ben Wood, Caleb Kennedy, Harry]]></description>
			<content:encoded><![CDATA[<p><strong>Depth:</strong> This level was created from concept for <strong>Depth PC</strong>. It features <span id="more-642"></span> a large sunken oil rig which has recently fallen down into the abyss.</p>
<p><iframe src="http://player.vimeo.com/video/31463344?portrait=0" frameborder="0" width="853" height="480"></iframe></p>
<p>&nbsp;</p>
<p>Lead Designer on Depth: Alex Quick<br />
DEPTH ART TEAM: Myles Lambert, Alex Linfo, Steffen Kist, Ben Wood, Caleb Kennedy, Harry</p>
]]></content:encoded>
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		<title>WarmGun &#8211; Events/Scripting</title>
		<link>http://hrothgar.junnhorde.com/blog/warmgun-eventsscripting</link>
		<comments>http://hrothgar.junnhorde.com/blog/warmgun-eventsscripting#comments</comments>
		<pubDate>Thu, 01 Sep 2011 22:00:06 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Slider Updates]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=496</guid>
		<description><![CDATA[At WarmGun part of the job included creating events which the player can trigger or events which were automated.]]></description>
			<content:encoded><![CDATA[<p>At WarmGun part of the job included creating events which the player can trigger or events which were automated.<span id="more-496"></span></p>
<div id="attachment_540" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/HelicopterEvent.jpg"><img class="size-large wp-image-540" title="HelicopterEvent" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/HelicopterEvent-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">The event shown features a helicopter which scans the level for enemy targets and shoots at them. Breaking line of sight will cause the helicopter to pause firing, and after a short period of being out of sight it turns to search for another target.</p></div>
<div id="attachment_541" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/PlaneEvent.jpg"><img class="size-large wp-image-541" title="PlaneEvent" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/PlaneEvent-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">This image shows another event for the DearLord level. It features an airplane that does several sweeps of the gameplay area dropping grenades towards players. Players can shoot the helicopter and airplane causing them to catch fire and leave the scene.</p></div>
<div id="attachment_524" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/LostHighway.jpg"><img class="size-large wp-image-524" title="LostHighway" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/LostHighway-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">This shows of one of the events for the Lost Highway level. This specific event had a truck which started off-screen and raced through the middle of the level. It had interactions with physics assets, particle effects, physics volumes and</p></div>
<div id="attachment_533" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Crusher1.jpg"><img class="size-large wp-image-533 " title="Crusher" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/Crusher1-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">This event alters the level flow and forces a choke point within the map. It can be disabled if the player is a good enough shot and can master the timing.</p></div>
<div id="attachment_525" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/MaterialInstances.jpg"><img class="size-large wp-image-525 " title="MaterialInstances" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/MaterialInstances-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">This is an example of material instances used to link materials to matinee sequences.</p></div>
<div id="attachment_543" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLordEvents.jpg"><img class="size-large wp-image-543" title="DearLordEvents" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/DearLordEvents-1024x540.jpg" alt="" width="854" height="450" /></a><p class="wp-caption-text">A screenshot of the DearLord Event Kismet. Shown are the matinee&#39;s controlling the movement/timing and the searching/targeting/firing mechanism of the event.</p></div>
<div id="attachment_537" class="wp-caption alignnone" style="width: 864px"><a href="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/LightFunction1.jpg"><img class="size-large wp-image-537" title="LightFunction" src="http://hrothgar.junnhorde.com/blog/wp-content/uploads/2011/09/LightFunction1-1024x581.jpg" alt="" width="854" height="484" /></a><p class="wp-caption-text">Material used for light functions.</p></div>
<p><a href="../wp-content/uploads/2011/09/Crusher1.jpg"><br />
</a></p>
]]></content:encoded>
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		<title>Depth &#8211; Crude</title>
		<link>http://hrothgar.junnhorde.com/blog/depth-crude-2</link>
		<comments>http://hrothgar.junnhorde.com/blog/depth-crude-2#comments</comments>
		<pubDate>Sat, 02 Jul 2011 04:10:12 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=659</guid>
		<description><![CDATA[Depth: This level was created from concept for Depth PC. It features a large sunken oil rig which has recently fallen down into the abyss.]]></description>
			<content:encoded><![CDATA[<p><strong>Depth:</strong> This level was created from concept for <strong>Depth PC</strong>. It features <span id="more-659"></span> a large sunken oil rig which has recently fallen down into the abyss.</p>
<p><iframe src="http://player.vimeo.com/video/31463344?title=0&amp;byline=0&amp;portrait=0" width="853" height="480" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>CTF-Atonement</title>
		<link>http://hrothgar.junnhorde.com/blog/ctf-atonement-3</link>
		<comments>http://hrothgar.junnhorde.com/blog/ctf-atonement-3#comments</comments>
		<pubDate>Tue, 29 Jun 2010 00:01:54 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Slider Updates]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=308</guid>
		<description><![CDATA[An Unreal Tournament 3, Capture the flag level. Some of the perks packed in this map is the &#8220;CTF Advanced&#8221; mode which adds a new layer of gameplay to the CTF gametype. To view detailed information on the map check out the Portfolio section! CTF-Atonement By Jaret &#8216;Crude&#8217; Illingworth Version: 1.0 Compatibility: PC &#8211; PS3 [...]]]></description>
			<content:encoded><![CDATA[<p>An Unreal Tournament 3, Capture the flag level. Some of the perks  packed in this map is the &#8220;CTF Advanced&#8221; mode which adds a new layer of  gameplay to the CTF gametype.<span id="more-308"></span></p>
<p><img title="More..." src="http://hrothgar.junnhorde.com/blog/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" />To view  detailed information on the map check out the <a href="http://hrothgar.junnhorde.com/blog/ctf-atonement">Portfolio</a> section!</p>
<h2><strong>CTF-Atonement</strong></h2>
<p>By Jaret &#8216;Crude&#8217; Illingworth</p>
<p><strong>Version:  1.0</strong><br />
<strong>Compatibility: PC &#8211; PS3<br />
</strong></p>
<p><strong>Description:</strong> (An Unreal Tournament 3 Level)<br />
&#8220;Hundreds of years ago this planet ignited into a brief but global    nuclear war. Remnants of the planet&#8217;s architecture can still be seen but    these shattered walls still coated with fallout will provide no    solace.&#8221;</p>
<p><strong>Comments: </strong><br />
Thanks to Jamie for her feedback throughout the length of the project,  having a traditional artists opinion at my whim made the environment  come together better than I had anticipated.  Thanks to Bruce for  critique and feedback on my level from various points.  Also thanks to  the users at epicgames forums for their comments and suggestions, it  helped me polish my level to a much better degree.  I hope you enjoy the  level!</p>
<h2><strong>Download:</strong><a href="http://www.mediafire.com/file/hu5l83rv31dcdv1/CTF-Atonement_Release.zip">&#8211;&gt;CTF-Atonement @ MediaFire&lt;&#8211;</a></h2>
<p><strong>Video Promo:</strong> HD Version available @ <a href="http://vimeo.com/13063279?hd=1" target="_blank">Vimeo</a><br />
<img title="&quot;allowfullscreen&quot;:&quot;true&quot;,&quot;allowscriptaccess&quot;:&quot;always&quot;,&quot;src&quot;:&quot;http://vimeo.com/moogaloop.swf?clip_id=13063279&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1&quot;" src="../wp-includes/js/tinymce/plugins/media/img/trans.gif" alt="" width="853" height="505" /><br />
Video by Jaret Illingworth</p>
<p><strong>Advanced CTF:</strong> HD Version available @ <a href="http://vimeo.com/13383654?hd=1" target="_blank">Vimeo</a><br />
<img title="&quot;allowfullscreen&quot;:&quot;true&quot;,&quot;allowscriptaccess&quot;:&quot;always&quot;,&quot;src&quot;:&quot;http://vimeo.com/moogaloop.swf?clip_id=13383654&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1&quot;" src="../wp-includes/js/tinymce/plugins/media/img/trans.gif" alt="" width="853" height="480" /></p>
<table border="0" cellspacing="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td><img title="&quot;allowFullScreen&quot;:&quot;true&quot;,&quot;allowscriptaccess&quot;:&quot;always&quot;,&quot;src&quot;:&quot;http://www.youtube.com/v/KIzHsow3yKk&amp;hl=en_US&amp;fs=1&amp;hd=1&quot;,&quot;allowfullscreen&quot;:&quot;true&quot;" src="../wp-includes/js/tinymce/plugins/media/img/trans.gif" alt="" width="426" height="264" /><br />
Promo Video by Pat Williams</td>
<td><img title="&quot;allowFullScreen&quot;:&quot;true&quot;,&quot;allowscriptaccess&quot;:&quot;always&quot;,&quot;src&quot;:&quot;http://www.youtube.com/v/z53t1Py8Q5I&amp;hl=en_US&amp;fs=1&amp;hd=1&quot;,&quot;allowfullscreen&quot;:&quot;true&quot;" src="../wp-includes/js/tinymce/plugins/media/img/trans.gif" alt="" width="426" height="264" /><br />
CTF-Advanced Promo by Pat Williams</td>
</tr>
</tbody>
</table>
<p><strong>Screenshots:</strong></p>
<p><img title="Screenshot 1" src="http://www.junnhorde.com/%7Ehrothgar/atonement/ScreenShot00000.jpg" alt="" width="768" height="480" /></p>
<p><img title="Screenshot 1" src="http://www.junnhorde.com/%7Ehrothgar/atonement/ScreenShot00012.jpg" alt="" width="768" height="480" /></p>
<p><img title="Screenshot 1" src="http://www.junnhorde.com/%7Ehrothgar/atonement/ScreenShot00008.jpg" alt="" width="768" height="480" /></p>
<p><img title="Screenshot 1" src="http://www.junnhorde.com/%7Ehrothgar/atonement/ScreenShot00017.jpg" alt="" width="768" height="480" /></p>
<p><img title="Screenshot 1" src="http://www.junnhorde.com/%7Ehrothgar/atonement/ScreenShot00011.jpg" alt="" width="768" height="480" /></p>
<p><img title="Screenshot 1" src="http://www.junnhorde.com/%7Ehrothgar/atonement/ScreenShot00001.jpg" alt="" width="768" height="480" /></p>
<p><img title="Screenshot 1" src="http://www.junnhorde.com/%7Ehrothgar/atonement/ScreenShot00005.jpg" alt="" width="768" height="480" /></p>
<p><strong>Change-List:5-27-2010</strong><br />
Blocking  Volumes:<br />
&#8211;&gt;Added in nearly ever portion of the map<br />
&#8211;&gt;Fixed  most notable ground obstacles</p>
<p>Lighting:<br />
&#8211;&gt;Further  adjusted shadows<br />
&#8211;&gt;Toned down orange lights<br />
&#8211;&gt;Adjusted  vertex lighting models to more accurately display lighting<br />
&#8211;&gt;Missile  Room/Keg area has been altered to appear like something is emanating up  from the silo</p>
<p>Sounds:<br />
&#8211;&gt;Rock Lift moving sound altered<br />
&#8211;&gt;Closed/Open  Sounds changed</p>
<p>Decals:<br />
&#8211;&gt;Added in multiple locations to  further lessen repetition of textures</p>
<p>Weapons:<br />
&#8211;&gt;Enforcer  Pickups added to Red/Blue bases</p>
<p><strong>Change-List:6-15-2010</strong><br />
CTF-Advanced:<br />
&#8211;&gt;Kismet  script built to handle checking of various CTF &#8216;Advanced&#8217; variables<br />
&#8211;&gt;All  parts working and functional in game<br />
&#8211;&gt;Other Team Notification  Functional<br />
&#8211;&gt;Matinee sequences all firing correctly for various  components.<br />
&#8211;&gt;Attached objects all working correctly for Dynamic  Physics Volumes.<br />
&#8211;&gt;PPEffects triggered according to game events  for game mode.<br />
&#8211;&gt;Fail Safe measures seem to be working for  abnormal game  conditions such as players voting for Normal and Advanced  at the same  time.<br />
&#8211;&gt;Spawning of Crystals has been resolved to  only spawn one per cycle.</p>
<p>&#8211;&gt;Known Issue: Voting is not team  dependent<br />
===&gt;If you&#8217;re not willing to vote in the time it takes  the other  team to get to your side of the map then you probably don&#8217;t  care  anyways what mode the map is set to.<br />
====&gt;This was also set  to not be team dependent so instant matches could still play in  &#8216;Advanced&#8217; mode.</p>
<p>Water:<br />
&#8211;&gt;Adjusted Material to compensate  for opacity for contacting surfaces<br />
&#8211;&gt;Adjusted Color and  distortion appearance to meld better with the map theme</p>
<p>Lighting:<br />
&#8211;&gt;Color  alterations done to light cones/light house cones<br />
&#8211;&gt;Light  spheres added to lights not projecting in a cone fashion<br />
&#8211;&gt;Further  adjustments to shadows/lighting</p>
<p>Textures:<br />
&#8211;&gt;Cave interior  terrain altered to use a more suitable rock terrain<br />
===&gt;This  resolved the abnormally bright rock issue when the map was published</p>
<p>Particle  Effects:<br />
&#8211;&gt;Various effects created/edited to many areas of the  map<br />
==&gt;MoonFlares<br />
==&gt;Rock Lift Energy Distortions<br />
==&gt;Sparks<br />
==&gt;Cave  Dust<br />
==&gt;Crystal Explosion<br />
==&gt;Rocket Fire<br />
==&gt;Rocket  Smoke Trail</p>
<p>Meshing:<br />
&#8211;&gt;Added Meshes in several areas of  the map to further polish the look and feel of the map<br />
==&gt;Helped  to fill in areas where it seemed too naked or not enough happening.</p>
<p>Sounds:<br />
&#8211;&gt;Several  Sounds added for CTF &#8216;Advanced&#8217; mode<br />
&#8211;&gt;Other various sounds  adjusted to better reflect the intended feel for the published version.</p>
<p><strong>Credits:</strong><br />
Jaret  &#8216;Crude&#8217; Illingworth &#8211; Level/Creation<br />
Pat Williams &#8211; YouTube  Video</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Strike at Karkand 2</title>
		<link>http://hrothgar.junnhorde.com/blog/strike-at-karkand-2-2</link>
		<comments>http://hrothgar.junnhorde.com/blog/strike-at-karkand-2-2#comments</comments>
		<pubDate>Tue, 29 Jun 2010 00:00:25 +0000</pubDate>
		<dc:creator>Jaret</dc:creator>
				<category><![CDATA[Slider Updates]]></category>

		<guid isPermaLink="false">http://hrothgar.junnhorde.com/blog/?p=305</guid>
		<description><![CDATA[A Battlefield 2 Map. Total BF2 Mapping Contest Winner &#8211; First Place. &#8212;  Strike at Karkand 2]]></description>
			<content:encoded><![CDATA[<p>A Battlefield 2 Map. Total BF2 Mapping Contest Winner &#8211; First Place. &#8212;  <a href="http://hrothgar.junnhorde.com/blog/strike-at-karkand-2">Strike at Karkand 2</a></p>
]]></content:encoded>
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